Engineer. Developer. Gamer.
There used to be a time when we had to fiddle with Adaptive GPU Scaling (turning it On and then back Off), ASW Mode (changing it to another value then back to the one you want) and then click "Save" to the right of FoV Multiplier for them to be reenabled.
Otherwise, they kinda didn't stuck, am I right?
Do we still need to do that with the latest version or as soon as Oculus PC link starts in the helmet the settings are all correctly applied?